Halo Studios reportedly down to 20 staff after latest Xbox layoffs
Microsoft's Halo Studios reportedly employs just 20 staff after the latest Xbox layoffs, per Levelup.com. Former executives call it a 'purge.' Microsoft has not confirmed the figure.
Updated

By Sophie Lindqvist
Halo Studios, the developer that builds Microsoft's flagship Halo franchise, now reportedly employs just 20 people, according to a Levelup.com report citing former executives who labeled the departures a "purge."
The figure, which neither Microsoft nor Halo Studios has publicly confirmed, sits inside the latest round of Xbox layoffs that have removed staff from multiple Microsoft Gaming studios since the start of 2024. The company has not disclosed an aggregate number of departures across its gaming portfolio in any quarter, which means the Halo Studios number is the only studio-level data point on record from the Levelup.com piece.
Former executives framed the reduction as more severe than a routine head-count adjustment. The term "purge," used by those executives in the Levelup.com report, signals the depth of the cuts rather than the legal character of the departures.
What does a 20-person studio actually signal?
A headcount of roughly 20 staff is below the threshold at which a development team can self-produce a major release. Halo Studios' publicly announced Halo entry — built in collaboration with external partner studios, including Certain Affinity, on Unreal Engine 5 — points to a model in which outside teams carry the bulk of production. The 20-person figure, if accurate, would be consistent with a leadership and franchise-management skeleton rather than a working development team.
What the Levelup.com report does not say
The article does not name who left, which disciplines absorbed the cuts, or whether Halo Studios' leadership has changed. It does not disclose the headcount that preceded the latest wave, nor does it compare the 20-person total against peer Microsoft-owned studios such as The Coalition or Turn 10. The "former executives" quoted are not named in the available excerpt.
What this means for workers in triple-A development
For individuals in console and first-person-shooter development, the read is that Microsoft's portfolio strategy is shifting toward partner-studio and contract work rather than larger in-house teams. A studio that once employed several hundred designers, engineers, artists, and producers cannot carry a flagship franchise on internal capacity alone.
What to watch next
The forward question is whether the 20-employee figure marks a planned steady state or a transitional floor ahead of further reductions. Until Microsoft publishes a verified headcount, a confirmed scope of work, or a written external-partner commitment, the Levelup.com number should be read as one unconfirmed indicator inside a larger undisclosed restructuring at Microsoft Gaming.
Source: Google News: Layoffs
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Staff writer covering regulation, policy and their impact on Job market data and labor economics at Path & Pay.
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